![]() ![]() Think of the "active" buffer as just a global variable, and there are a bunch of functions which use the active buffer instead of using a parameter. ![]() It is very rare to find people who can't run OpenGL 3.x and yet still have money to spend on your software.Ī buffer object in OpenGL is a big blob of bits. This is the way you probably should be doing things today. The array data, which is little more than a big blob of bytes.Įven though the low-level concept has mostly stayed the same, the way you specify arrays has changed several times over the years. Information about the size, shape, and type of the array (e.g., 32-bit floating point numbers, containing rows of vectors with four elements each). From a low-level perspective, you can think of an array as having two parts to it:
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